Global Hackathon 2021
15 February - 12 March 2021
Conducted via Zoom
Application Deadline: 31 January 2021
Eligibility: Current undergraduate students in Liberal Arts, Humanities & Social Sciences from India, Bangladesh, Pakistan, Sri Lanka, Afghanistan, Maldives, Nepal & Bhutan
The University of Exeter and Immersive Trails Academy are collaborating on a virtual Global Hackathon that will equip undergraduate students with the actionable professional skills required to thrive in a global digital workspace. The programme aims to make students more independent by innovatively harnessing the power of the digital universe to impact livelihoods, enhance self-sufficiency and create employment opportunities. Participants will learn innovative, tech-based ways of dealing with global challenges by working across national and cultural boundaries.
Through this virtual Global Hackathon, undergraduate students in Liberal Arts, Humanities and Social Sciences from the University of Exeter and across South Asia will have the opportunity to convert their theoretical learning into practical applications using digital means to create participatory immersive experiences. This 4-week virtual programme begins with a week of Masterclasses conducted by experts from the Immersive Trails team.
- Finding sources: Research Methods
- Contextualizing the community and ethics
- Conceptualizing an online experience
- How to create an online experience:
- Editing and Delivering
The Masterclasses will be followed by 3 weeks of individual project work by the participants and mentoring from the Immersive Trails team. Then at the end of Week 4, the students will submit a recording of their digital project for review by a panel of judges and to receive feedback from their peers.
In addition to receiving a certificate, students who present exceptional projects have the possibility of joining Immersive Trails as a virtual experience curator beyond the Global Hackathon in accordance with the spirit of the "Future of Work".
Week 1: February 15-19 (Students: 13 hours | Instructors: 13 hours)
- Ice-breaker and intro session (1.5 hours)
- One micro virtual experience (1.5 hours incl. discussions)
- Master classes 1 and 2 (4 hours)
- Masterclass 3 & 4.1 (3 hours)
- Masterclass 4.2 and 4.3 (3 hours)
Week 2: Feb 22-26 (Students: 2.5 hours | Instructors: 6.5 hours)
- Panel Discussion on conceptualizing a virtual experience (2.5 hours)
- Office Hours for Q & A (4 hours)
- Students start working on their individual digital projects
Week 3: March 1-5 (Students: depends | Instructors: 6 hours)
- Office Hours for Q & A (6 hours)
- Students continue work on their projects
Week 4: March 8-12
- Students will upload a recording of their digital project on to the university system for a panel of judges. Along with maybe university faculty and students, including other participants in the program for a poll.
- Each student can be given 10 minutes of feedback time from the judges.
If you have any questions please feel free to reach out to us on firstname.lastname@example.org